![]() Foot Stomp: When you hit with an unarmed strike, you may spend 2 Momentum to reduce your target's move speed by 10 until the end of its next turn.Float Like A Butterfly: When you hit with an unarmed strike, you may spend 2 Momentum to use Dodge as a bonus action on your turn. ![]() Elbow Drop: When you hit with an unarmed strike against a target that is prone, you may spend 2 Momentum to turn the hit into a critical hit.Dirty Fighting: When you hit with an unarmed strike, you may spend 2 Momentum to force your target to suffer disadvantage on their next attack roll, saving throw, or skill check.Brutal: When you hit with an unarmed strike, you may spend 2 Momentum to deal an additional 1d6 points of damage.If you do and the attack hits, the creature is knocked prone. You may spend an additional Momentum when you make the attack. Close CounterĪt 14th level, when a creature misses you with a melee attack, you may use your reaction to spend a Momentum in order to make an Unarmed Strike against that creature. Practiced GrapplerĪt 10th level, you double your proficiency bonus for all Athletics and Acrobatics checks made during a Grapple or Shove, as long as you are proficient in the relevant skill. Additionally, for every 2 points of Momentum you have, you gain a +1 bonus to attack rolls with unarmed strikes. Brutal MomentumĪt 10th level, your mastery of Momentum allows you to build it much quicker the first hit you make with an unarmed strike each turn gives you an additional point of Momentum. Your Gambit Save DC is 8 + Your Strength modifier + your Proficiency Bonus Unbreakable Flowīeginning at 6th level, while you are Raging, your unarmed strikes count as magical for the purpose of overcoming damage reduction, and you do not lose Momentum the first time you take damage each round. For example, if you have 1 Momentum and hit a creature with an unarmed strike, you are unable to use a Gambit for this attack, as you did not have enough Momentum as you hit. You can gain Momentum on the same attack you use a Gambit with, but only if you had enough Momentum to use that Gambit before you attacked. ![]() To use a Gambit, you spend Momentum when you hit with an unarmed strike. Gambits are special maneuvers performed in combat.
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